Thursday, October 20, 2011
Monday, September 19, 2011
Sunday, September 18, 2011
Thursday, February 10, 2011
Mental Ray Arch + Design Templates
Samples of default Arch + Design templates to reference.
From back to front:
glass physical, frosted glass, translucent plastic thin
rubber, leather, glass thin, glass solid
glazed ceramic, glazed ceramic tiles, glossy plastic, matte plastic, masonry
matte finish, pearl finish, glossy finish, satin varnished wood, rough concrete, polished concrete
water, chrome, brushed metal, copper, standard
rubber, leather, glass thin, glass solid
glazed ceramic, glazed ceramic tiles, glossy plastic, matte plastic, masonry
matte finish, pearl finish, glossy finish, satin varnished wood, rough concrete, polished concrete
water, chrome, brushed metal, copper, standard
Note to self:
Render a scene with the Mental Ray renderer first in order to use these in Material Editor.
Wednesday, February 9, 2011
Basic 3D Man
Started as a box, which I formed into a shoe and finally became a cartoony man. 3D is so time consuming...
Project time: 4 hours
Note to self:
Box > Edit Poly > Symmetry > Mesh Smooth (2 iterations)
Created half the body with vertex points at the center of the body set to 0 on the x-axis. When mirrored in Symmetry modifier over the x-axis, the points weld together automatically and perfectly.
Tuesday, February 8, 2011
Basic 3D Rabbit
Don't judge me... I'm going back to basics since I haven't touched 3D in a while...
Project time: 2 hours
Project time: 2 hours
Note to self:
It's difficult to map textures to the model without using details in the polygon model as a reference.
Sunday, February 6, 2011
Saturday, February 5, 2011
Friday, February 4, 2011
Thursday, February 3, 2011
Wednesday, February 2, 2011
Tuesday, February 1, 2011
Monday, January 31, 2011
Sunday, January 30, 2011
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